The game is called "Within the void" and is a submission for godot wild jam 69 unfortunately it only has 3 levels I wanted to add a few more things such as cooldown timers, UI easter eggs, and a few other things but due to different reasons I couldn't but I'm still happy I managed to do as much as I could!! 


feel free to give me your feedback what did you like? what did you not like? would you like me to add anything and would you be interested in seeing this game being developed in the future? 


HOW TO PLAY
WASD is to move and in case you are stuck press R to return to the spawn location
read how to play first before playing 

but in case you haven't the goal of the game is to reach the end of the forest in order to find your way out you must touch the glowing mushrooms so that they can light up the room for a brief period of time for you to see which path you are supposed to take!!

Comments

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I think this is a good starting point for a game; I think the mushrooms are a great variation on the usual "here's a maze you can see, navigate it" plus the occasional "here's a maze you can't see at all, navigate it".

I think there's a lot of room for it to grow, and not just with more levels.  The main thing I felt was a lack of stakes--there was no real pressure, no disadvantage to just hitting every mushroom as you go.  (In a sense, there's no way to lose, and winning feels more like an accomplishment if it wasn't guaranteed.)  I'd hate to see "time limit" be the stakes, and I'm not sure that "something is chasing you" would add anything, but it's something to think about.