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I think this is a good starting point for a game; I think the mushrooms are a great variation on the usual "here's a maze you can see, navigate it" plus the occasional "here's a maze you can't see at all, navigate it".

I think there's a lot of room for it to grow, and not just with more levels.  The main thing I felt was a lack of stakes--there was no real pressure, no disadvantage to just hitting every mushroom as you go.  (In a sense, there's no way to lose, and winning feels more like an accomplishment if it wasn't guaranteed.)  I'd hate to see "time limit" be the stakes, and I'm not sure that "something is chasing you" would add anything, but it's something to think about.